January 18, 2008

Virtual worlds

Today we offer selected resources on virtual worlds and multiplayer gaming, including a scholarly bibliography on Second Life, research centers, and related websites exploring the many aspects of interaction in virtual and online spaces.

Second Life Annotated Bibliography
Annotated bibliography of articles, websites, and research on using the online game Second Life as an educational tool.

IBM Research : Innovation in Virtual Worlds
Information on IBM's work in virtual worlds, including Second Life. Noteworthy are the publication of IBM guidelines for employees who work in virtual worlds and other publications in the resource library section on leadership in online games and new business models.

The Psychology of Cyberspace
A constantly evolving set of texts on the psychology of online environments and the internet.

EDUCAUSE : 2007 Horizon Report
Report on the potential educational uses of social networking, mobile computing, virtual worlds, new forms of scholarly communication, user-created content, and massively multiplayer gaming.

EDUCAUSE Learning Initiative : 7 Things You Should Know About...
A series from EDUCAUSE offering overviews of newer and emerging web and educational technologies. Some examples are: RSS, Wikipedia, Google Earth, social bookmarking, podcasting, virtual worlds, and blogs. Each topic is offered as a PDF.

MIT Media Lab : h2.0 Symposium Archive
Archived webcasts and presentations from an MIT symposium on the future of human adaptibility; how new technologies will change communication, ideas of self, and medicine.